/*
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 */
package zombiedefense.effects;

import java.awt.Color;
import java.awt.Graphics2D;
import zombiedefense.map.TileMap;

/**
 *
 * @author &{user}
 */
public class BloodSpurt extends Effect{

    public void draw(Graphics2D g, int drawx, int drawy, TileMap map) {
	g.setColor(Color.red);
	g.fillArc(drawx,drawy,10,10,0,360);
    }
}
